Getting Started with Blender: Open Source 3D Modelling Software
What you'll learn
In this class, 3D designer Jose Vega will guide you step-by-step in how to use Blender, open-source software for 3D modeling, motion graphics, and animation. You will learn the basics of how to set up your workspace; understand the various editors, navigations, menus, and tools, and how to make some first basic three-dimensional objects. After this class, you should have the introductory knowledge to start experimenting more with this software and the art of 3D modeling.
Materials and tools used in this class
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Blender - newest version
View on Blender
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119 students
This class has 7 sessions (58m)
A short preview of what you are about to learn in this class.
Meet the teacher 3D artist Jose Vega, and he will introduce you to his class and what it will cover.
This first lesson will cover the editors inside Blender.
Here, you will go over how to navigate around the 3D viewport.
Together with Jose, you will go over the different menus and tools inside Blender.
The outliner and Properties Editor are the most commonly used editors inside Blender, and so you will go through them and their contents.
Lastly, Jose will combine everything you have learned and create a very simple 3D scene with some basic shapes and effects.
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