Getting Started with Blender: Open Source 3D Modelling Software

Score of 5.0 based on 1 review

What you'll learn

In this class, 3D designer Jose Vega will guide you step-by-step in how to use Blender, open-source software for 3D modeling, motion graphics, and animation. You will learn the basics of how to set up your workspace; understand the various editors, navigations, menus, and tools, and how to make some first basic three-dimensional objects. After this class, you should have the introductory knowledge to start experimenting more with this software and the art of 3D modeling.

Materials and tools used in this class

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Reviews

5.0 1 Review
Reuben De Vera

May 23, 2023

5
Verified purchaser

About time! A very good class! more projects to come!! LET'S GO!! #CF


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  • Level

    Beginner
  • Source

    CF Original
  • Enrolled

    119 students

Listed on Feb 26, 2022 - ID 25879749
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This class has 7 sessions (58m)

Class Preview
34s

A short preview of what you are about to learn in this class.

Intro
34s

Meet the teacher 3D artist Jose Vega, and he will introduce you to his class and what it will cover.

Editors
1m

This first lesson will cover the editors inside Blender.

Navigation
1m

Here, you will go over how to navigate around the 3D viewport.

Menu and Tools
25m

Together with Jose, you will go over the different menus and tools inside Blender.

Outliner and Properties Menu
14m

The outliner and Properties Editor are the most commonly used editors inside Blender, and so you will go through them and their contents.

Demo
14m

Lastly, Jose will combine everything you have learned and create a very simple 3D scene with some basic shapes and effects.


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Artof JoseVega

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Getting Started with Blender: Open Source 3D Modelling Software
Getting Started with Blender: Open Source 3D Modelling Software